Nook Studio & Co.
Cipher COLLECTION·2–6 min·100% Offline · On-Device Persistence

Target

Combine six numerical tiles using basic arithmetic operations (+, −, ×, ÷) to synthesize an exact three-digit target integer.

HISTORICAL ORIGIN LORE

The Lineage of Target

Created in 1965 by Armand Jammot for the French television program Des chiffres et des lettres under the name Le Compte Est Bon ("The count is right"), and popularized internationally as the numbers round of the British game show Countdown since 1982. The game tests mental arithmetic, reverse factor decomposition, and dynamic modular estimation.

SYSTEM MECHANICS & RULES

Rules & Cognitive Architecture

01

Given six numbers (chosen from small numbers 1–10 and large numbers 25, 50, 75, 100) and a randomly generated target integer between 101 and 999.

02

Combine the available numbers using addition, subtraction, multiplication, and integer division.

03

Each of the six numbers may be used at most once.

04

Intermediate calculations must be whole positive integers (no fractions, negative numbers, or non-integer remainders).

05

Achieve the exact target number, or come within the closest possible delta.

Cognitive Ergonomics

Trained Mental Models

  • ▸Prime factorization decomposition and modular arithmetic intuition
  • ▸Mental arithmetic agility under flexible operation order
  • ▸Working backward from three-digit targets to factorable components

INCLUDED FREE FOREVER

The Three Base Tiers

TIER 01 · GENTLE

Gentle

2 large numbers and 4 small numbers with targets factorable into simple multiples of 25 or 50.

2 Large / 4 Small · Simple factorable targets
TIER 02 · STANDARD

Standard

1 large number and 5 small numbers requiring two-stage operations and distributive arithmetic.

1 Large / 5 Small · Balanced algebraic synthesis
TIER 03 · DEEP

Deep

6 small numbers only (no 25/50/75/100) targeting prime or near-prime three-digit integers.

0 Large / 6 Small · Prime target synthesis

BEYOND+ MASTER EDITIONS

The Master Variants for Target

MASTER VARIANT 01

All 6 Tiles Exhaustion

Exact target synthesis with mandatory consumption of all six numbers

Enforces the rigorous condition that every single one of the six provided numbers must be incorporated into the arithmetic equation to achieve a valid solution.

Algorithmic Pillars
  • ·Full-set integer expression tree parser
  • ·Exhaustive 6-operand constraint validator
  • ·Reverse Polish Notation (RPN) solution compiler
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MASTER VARIANT 02

No-Multiplication Cipher

Arithmetic restriction strictly banning multiplication operations

Strictly bans the multiplication operator (×), forcing players to reach three-digit numbers using only addition, subtraction, and reciprocal divisor chains.

Algorithmic Pillars
  • ·Additive and subtractive target synthesizers
  • ·Reciprocal divisor network generation
  • ·Fractional exclusion verification
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FREQUENTLY ASKED QUESTIONS

Questions on Target Architecture

Are fractions or decimals allowed in Target?

No. Every intermediate step must result in a whole positive integer. Division is only permitted when the remainder is exactly zero.

Is every generated Target puzzle solvable?

Yes. Our offline generator calculates an exact algebraic solution before generating the puzzle prompt.

Can I see the computer solution after I finish?

Yes. An elegant, step-by-step arithmetic breakdown can be inspected on demand.

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NOOK GAMES · 100% OFFLINE

Play Target on Android

Available directly on Google Play with Gentle, Standard, and Deep tiers included free forever.

Get it on Google Play